This is the build for GPE340's final project set for the build of the top down shooter made for the class. My first experience with high definition rendering pipelines, additive lighting solutions, particle effects, and mesh agents. Truly helped me broaden my horizons when it comes to game development.
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See AllThis is going blog is going to cover everything in particular about the UAT Student Innovation Project for Scales of Fate.
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I am the programming lead for Traffic Cop 2.0, and during the evolution of the development I have had to make a number of significant...
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